This is where I brutalize the masses.
Gaming
Portal 2
Apr 27th
When Portal 2 was announced last year my initial thought was “come on…an FPS game with no guns? just teleporting?” It sounded lame and when people spoke to me about it my reaction would be “right…I think I’ll stick to Left 4 Dead”. How wrong could I have been? It turns out you don’t need blood and gore to have a great FPS game. Now, having finished the game yesterday I have nothing but good things to say about it. Valve did an amazing job and Portal 2 is simply brilliant. Very nice graphics and gameplay, with some good puzzles to get your brain working combined with amazing humor from start to the end. Portal 2 is the best single player game I have played in a long time.
I haven’t tried the cooperative mode yet but I bet it will be equally awesome.
Rift: Planes of Telara Early Launch Today
Feb 24th
It’s been a while since we’ve seen a good MMO come out. WoW set the standards and it was a huge success in terms of popularity but for some reason it never got to me much. I come from Lineage 2, which I favorited for its open PvP and how it facilitated social interactions within the community allowing people to make friends and enemies. After the death of Lineage 2 other MMOs came out, like Age of Conan, Aion and Warhammer but to me none of them had something special to offer. MMOs are virtual lives, and if such a virtual life is going to steal even a little bit of your real life time then it better be good!
When friends told me about trying out Rift I was like “uh! not another MMO”. In the end however they got me to try it in the Beta and read a little bit about it and the overall impression that I got is that unlike the games mentioned above this is a promising game. The art style of the game is “not so cartoonish” which hopefully will attract more mature player base. Oh boy…mature aren’t we? Never mind! Well, I will not go about analyzing all the good stuff I found when playing the Beta. I guess it’s something new, the soul trees and how you can combine classes seems interesting, the pvp seems promising, we just have to play it and find out!
Where gaming stands socially
Mar 16th
Anything you read below in this article is an opinion and as an opinion that it is you are free to disagree, criticize me and flame me behind my back. There is an overall negative spirit when it comes to the social acceptance of gaming. I will continue by saying why I believe that this is in some cases wrong, by defining some gaming’s pros and cons. Please note that here I will only speak for multiplayer gaming. Whenever I say gaming, or games, I am referring to the act where a group of individuals are playing together an electronic game.
First of all, electronic gaming originates from video games and it is therefore subconsciously corelated to it. Whenever people who had no experience of playing modern multiplayer gaming come in contact with people who do, the entire gaming act reminds them of old-generation video games. Therefore, as those video games could be considered fun, but generally pointless, so do people consider modern games in most cases. It is considered that playing games turns people stupid as they spend time doing something mindless instead of sharpening their brains with more constructive things. However, studies (read article in footnote 1) have proven that playing electronic games regularly increases sugar consumption by the brain and may increase its power by up to 7 times.
Secondly, it is believed that gaming is anti-social, where a youngster would be much better off doing other stuff with friends. This might be the case for MOST of the games. Of course spending countless of hours at home finishing one single player game after another is really anti-social and can negatively influence a person’s ability to behave correctly in social groups, especially when that person is a teenager that hasn’t yet fully developed a personality. However since I’m differenciating between single-player and multiplayer games and I only stand in favour of the latter, I will completely disagree with that. Gaming is very social when done from home but especially when done with friends in the so-fast spawning gaming centers that you might have noticed in the last few years. This is because the ultimate goal of gaming, which is winning, can only be achieved if you are able to communicate with your team, understand each of your teammates’ strengths and weaknesses in the game, and be able to applause and forgive your teammates. During the action-packed, adrenaline-full, emotional state of gaming where everyone is in, your teammates’ actions may cause your team to win or lose. The communicational skills therefore earned from this, can, believe it or not, help later in life, in university and work team projects.
Third, and this is somehow of a joke to me, all the media bringing in random psychologists who tend to favour the opinion that games make people violent. The truth of the matter is that a lot of social groups claim that the video game industry has become an easy target for the media to blame modern world problems on. There are very few studies to back-up the theory that games make people violent, while studies that prove the opposite actually exist in numbers (article in footnote 2). A US Secret Service study found that only 12% of those involved in school shootings were attracted to violent video games, while 24% read violent books and 27% were attracted to violent films (article in footnote 3). In fact, if you read article in footnote 1 again, you will see that the study it refers to not only claims that electronic games make people smarter, but that they also help fight post-traumatic stress. Shouldn’t that make people even less aggressive? Nothing like a good game to take that social stress off.
Of course, not everything is milk and honey for gaming. I can sit here and compare multiplayer electronic gaming to traditional games that made it into the category “sports”, like pool, cricket, volley, and if I dare even football. Electronic gaming is steadily moving into that category, because the games themselves have enough of what they need to make it through. Gaming needs talent but not as much as football. Football needs brains but not as much as gaming. Chess needs more brain that gaming but not the talent, the reflexes and communication skills of football and gaming. So you see electronic gaming is quite equal to traditional gaming in general terms, only that for good or worse it makes use of electronic equipment. However, because of its complexity, the brilliant graphics involved in most games and generally the intrinsic motivation playing games offers, electronic games tend to be addictive. On top of that, unlike most traditional sports they do not tire the player in terms of his physical condition, which enables people to play for prolonged periods of time. Even more, this allows people to become skilful enough and this way push others to spend similar amount of time in order to match them. In short, electronic gaming tends to be abused and we all know that anything done in excess is bad.
To summarize everything, regardless of all of the benefits of gaming, it is an intrinsically motivating activity for which people get addicted and may cause problems at school/work/relationships. Thus gaming is attacked by most individuals because they do not understand it, or the potential behind it. There is a subconscious negativity against gaming because most people have not experienced enough modern day multiplayer gaming to understand it, and therefore relate it to pointless, mindless gaming as it was 20 years ago, which causes the negative effects said above. The media use this negativity for making people happy during air-time by pointing the gun at gaming and blaming it for modern-day social problems that are mostly caused by other factors for example teams and political parities making people fanatics, coupled with the police being incompetent to handle situations.
Sponsoring our ESWC qualifier
Jan 19th
Well, for the past 2 weeks I`ve been looking for potential sponsors for our upcoming ESWC qualifier. This year is something that we do not want to miss. ESWC has a fine pool of games: Counter Strike, Fifa 10, Trackmania Nations, Street Fighter 4, Need for speed: Shift and possibly Quake Live and DotA. Their grand final will take place in Disney Land / Paris (yes players will be accommodated in hotels inside Disney Land
). However we estimate the whole event to cost us around 20,000 euro, which is an amount quite challenging to get from potential sponsors, the way gaming is look down in Cyprus. If anyone reading this has any idea, or is a connected with an organization that might be willing to sponsor then go ahead and let me know. One thing is for sure, from now on we will be pushing harder to project the image of our community, so next time, when we talk about gaming and Gamers-Cy, people will know what`s happening!
Game Development for CWAO
Mar 16th
I recently commited as a programmer to the development of a 3D puzzle game for the Culture Workshop Ayion Omoloyiton in Cyprus. The purpose of the game is to educate players of the rich history behind what we know today as Ayioi Omoloyites, through a fun and challenging environment. The players will move through a virtual design of Ayioi Omoloyites which is already completed. At the moment the designer is working on interior models of the church and Artos. The game will be developed for Windows / DirectX 9 and if all goes well will be released by end of May.
Left 4 Dead: First Impressions
Feb 19th
Lately I’ve been playing a bit of Left 4 Dead. I never was a big fan of Counter Strike so I guess I needed something to break out from the CS madness around us. All I can say is that L4D is awesome. Here are some of the reasons why I think this game has a long way to go:
- Teamwork: Of course teamwork is a decisive factor in who wins a game of Counter Strike as well, but when it comes to CS you can often see solo players taking the team on their hands. In L4D that’s almost impossible. If you are either survivor or infected, going solo is going suicidal.
- Aim vs Luck: L4D does not allow for lucky headshots to decide the outcome of the game. People with good aim will always be ahead of the game, but how often do CS players get angry because of that lucky single shot from a mile away or through a wall that hits them right on the forehead? Uh..!
- Spectator Friendly: It may not be as easy to follow as Counter Strike, but it’s definately not as hard as Quake 3, as everyone is familiar with the whole human vs zombie idea. Spectator friendliness is in my opinion one of the biggest factors when it comes to organizations such as ESWC to choose their pool of games.
- 4v4 mode: Counter Strike is played 5v5 while L4D is played 4v4. Anyone else thinking that having teams of 4 makes no difference in how the game can be considered as a team game, but this mode increases the earnings of gamers from tournaments? To put it simply, a cash prize of 1000$ going to the a winning team consisting of 5 players makes for 200$ per player, while to a team of 4 this is 250$ (25% increase). This can be well used for promoting e-sports, since if L4D replaces Counter Strike the gamers on the spotlight will be earning more, making the advertising of computer games as a sport easier.
- Lobbies and Games: Creating a lobby before starting the game allows for the players to gather and ready up before starting their campaign and helps people play with their friends. Sure this is nice, but I see a networking issue here that we didn’t see in any game earlier. That is, allowing the lobby leader to host the game locally. A lot of people now have broadband lines capable of hosting a game without bandwidth or latency problems. People can therefore easily gather up in a lobby and play the game from start to end without going through the hassle of agreeing on a server.
- Sound: Being able to understand sounds is important and needs a lot of practice. Sure sound is important in most games, but Counter Strike doesn’t really require you to understand the exact position of your enemy since if you know the general direction he is there’s normally a distinct point of entry. L4D however has a lot of open areas where the infected can be at any direction and at any height and being able to understand their exact location and catch that boomer mid-air before he falls on your teammates is impressive
Of course the game is not perfect. It needs improvements like:
- Campaigns: It was release with just 2 campaigns. TERRIBLE. Those 2 got boring already. It would be nice to have variety.
- Server Selection: A lobby leader has a choice of either hosting the game, or to look for a dedicated server. There is no option to specify server. Since a lot of times we can have a game between real life friends who are not together for LAN, it would be nice to have the option to specify that we wish to play on the Gamers-Cy server.
Overall in my opinion the game is much more enjoyable than Counter Strike and I think we’ll be seeing more of it as time passes. Hopefully it will make it into next year’s ESWC
We’ll see…